A role with a price on it
A one-off payment that opens the role for a fixed window: a day, a week, a month. The window is what makes access a product rather than a favour.
Best when the value is a download, a build, a session or a burst of support.
Discord
Monetizing a server is one mechanic, repeated: something worth paying for sits behind a role, the role has a price, and a member pays to have it. Everything else is detail about when the role goes away and who is allowed to hand it out.
The card processor's fee comes off each sale first, then a 25% platform fee at withdrawal. Nothing up front, nothing monthly.
UnlockHub takes the card payments and credits your balance. There is nothing to connect and no company details to hand over.
Access ends at a stated moment, and comes back on its own when somebody renews.
A one-off payment that opens the role for a fixed window: a day, a week, a month. The window is what makes access a product rather than a favour.
Best when the value is a download, a build, a session or a burst of support.
The payment and every renewal are handled for you, and the role lasts exactly as long as the subscription does. Nothing to chase by hand, no invoices written in a DM.
Best when you are selling a place in a community rather than one thing.
The free route: a member completes a sponsored task instead of paying, the provider confirms it, and you are paid on completion.
Best when you want the room full and the revenue per member small.
A key, a link or a role for one specific thing: this month's pack, one file, one voice session. The same bot, a different reward, no new server.
Best when what you sell changes often and the role should not.
Usually a channel, not the server. A server that is free to join with one paid room grows.
Create the role in Discord and give it access to the channels you are selling. Nothing else changes.
One project per thing you sell: a price for the paid route, an offerwall for the free one, or both.
In the channel it unlocks, or as the bot's embed. A member clicks, unlocks, and the role lands on its own.
This is the part that decides whether a paid server feels fair or hostile. A role that never expires turns every cancellation into an argument; a role with an expiry is a contract both sides already understood.
The offer route is worth keeping beside the price: some members will never enter a card but will happily complete a task, and both of them end up in the room.
Put something worth paying for behind a role, give the role a price, and let a bot grant it when the payment clears. In UnlockHub that means creating a project, choosing the server and channel, picking the role a redemption grants, and posting the portal link. The member pays or completes an offer, the bot grants the role, and it takes the role back when the window ends.
No, but the maths is honest: ten people paying five dollars is fifty dollars, so it works from small numbers. What it does need is something a member cannot get for free somewhere else, because a role nobody wants is a role nobody buys.
The role is swapped for the lapsed one you choose when the subscription ends or the timed window closes. Their access stops, their history on the server does not, and the role comes back on its own the moment they renew.
It does not, and we would not recommend it. Keep the server free to join and sell one role that opens the channels worth having. That leaves a public front door for new members and a reason to stay once they have arrived.
Start from what your community already pays for similar things, then test. A low price with a timed window converts better than a high price with no second chance, and regional pricing means a member in a cheaper country sees a price that is fair for them without you maintaining two price lists.
Nothing up front and nothing monthly. You keep 75% of every sale: the card processor's fee comes off first, and the 25% platform fee is only taken when you withdraw. Payouts are requested from $100, and there is no Stripe account to connect or company details to submit.
Yes, and they do not need one either. Card payments are taken by UnlockHub, credited to your balance minus the processor's fee, and paid out when you request a withdrawal. A publisher never connects a payment account of their own.
Yes, it is what grants the role, swaps it when the window ends and takes it back when a subscription stops. The bot reads its projects from the site API, so once it is in the server, a new portal appears in it without any config in the bot itself.
Pick a channel, make a role, and put a price on it. A test session runs the whole flow before a single member sees the link, and nothing is charged until somebody unlocks.